Create device and swapchain
WebOct 12, 2024 · For Direct3D 11, and earlier versions of Direct3D, this is a pointer to the Direct3D device for the swap chain. For Direct3D 12 this is a pointer to a direct command queue (refer to ID3D12CommandQueue). This parameter cannot be NULL. [in] hWnd. The HWND handle that is associated with the swap chain that CreateSwapChainForHwnd … WebOct 3, 2016 · If you want no device extensions, make sure enabledExtensionCount of VkDeviceCreateInfo is 0 (and not e.g. some uninitialized value). I assume 2. is the whole body of _CreateDeviceInfo(), which would confirm the "uninitialized value" suspicion. Usually though you would want a swapchain extension there to be able to render to screen directly.
Create device and swapchain
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WebJul 19, 2024 · 355 5 16. 1. D3D11CreateDeviceAndSwapChain is a bit old-school. The modern best practice is to create the device and swapchain independently. This might also let you narrow down what part of the process is taking the time.Take a look at Anatomy of Direct3D 11 Create Device. – Chuck Walbourn. Jul 19, 2024 at 18:05. WebOct 23, 2024 · See Anatomy of Direct3D 12 Create Device and the Direct3D Game VS Templates for best practices for DirectX 12 device creation. ... You must always create …
WebNov 9, 2016 · GPU doesn't meet the minimum required. That being a 660. But I've played other games like quatum break with a minimun being 760 on potato quality. WebMay 31, 2024 · Step 3: Create an ID2D1Device and an ID2D1DeviceContext. After you create a factory, use it to create a Direct2D device and then use the device to create a Direct2D device context. In order to create these Direct2D objects, you must have a Direct3D 11 device , a DXGI device, and a DXGI swap chain.
WebMar 31, 2024 · device is the device to create the swapchain for.. pCreateInfo is a pointer to a VkSwapchainCreateInfoKHR structure specifying the parameters of the created … Web1 day ago · First, I create the SDL window. Then I go about creating the swapchain, following these steps: Determine the index of the adapter containing the window. Create a D3D11Device. Create a DXGI swapchain using said device via the CreateSwapChainForHwnd method, passing the underlying HWND handle in the …
Web废话不多说,上源码. 注释:src\xrt\state_trackers\oxr //! OpenXR API function @ep{xrCreateSession} XRAPI_ATTR XrResult XRAPI_CALL oxr_xrCreateSession(XrInstance instance, const XrSessionCreateInfo *createInfo, XrSession *session); 注释:注意,最后一个参数 XrSession *out_session 是作为输出的 …
WebAug 19, 2024 · Create a device and a swap chain. To initialize a device and swap chain, use one of the following two functions: Use the D3D11CreateDeviceAndSwapChain … nickle with sailing boatWebMar 5, 2015 · 1 Answer. Maybe your hardware does not fully support DirectX11 feature level, so try to use this. result = D3D11CreateDeviceAndSwapChain (NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, &featureLevel, 1, D3D11_SDK_VERSION, &swapChainDesc, &m_swapChain, &m_device, NULL, &m_deviceContext); … nick lewis holmes chapelWebFeb 25, 2024 · // If the device will be used for presenting to a display via a swapchain we need to request the swapchain extension: ... ("Can not create device"); return result;} // Create a command pool for allocation command buffers from: VkCommandPool Device::CreateCommandPool(uint32_t queueFamilyIndex, … novoperm yellow p-hreWebsType: 此结构的类型,VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; pNext: 为空或指向特定于扩展的结构的指针 ... (device, swapChain,std::numeric_limits::max(),imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex); } 获取一个可用的可呈现图像使用,并检索该图像的 … novoperm yellow hg01WebJul 26, 2024 · A value that describes the number of buffers in the swap chain. When you call IDXGIFactory::CreateSwapChain to create a full-screen swap chain, you typically include the front buffer in this value. For more information about swap-chain buffers, see Remarks. An HWND handle to the output window. novoperm yellow m2rWebMar 17, 2024 · If I create a window and pass the HWND to D3D11CreateDeviceAndSwapChain, it works. However, after I release the device, context, swapchain, etc and try to repeat the process using the same HWND, D3D11CreateDeviceAndSwapChain fails with E_ACCESSDENIED. novoperm yellow f2gWebNov 6, 2009 · Then create a swap chain object using the SwapChain class constructor. In the following C# code example, device is assumed to be the rendering Device . [C#] // Create a swap chain using an existing instance of PresentParameters. nickley wood ashford